Author Topic: Event philosophy needs to be changed  (Read 1361 times)

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Offline Momchilo

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Event philosophy needs to be changed
« on: March 01, 2016, 08:36:20 pm »
People are disliking the fact that we are overusing the old maps, and that most of them are large - turning into boring long range engagements which are not a lot of fun because of the RNG in combat. We need more medium and close range maps, they are faster paced and we can fit more rounds into it, they are also more skill based leaving less room for chance in encounters. Yes, it is more fun for the leaders to play larger maps because of more room for tactical manuevering, but we need to think of the players here. Also we need to be using more of the new maps, seriously a lot of cool new maps and we arent even playing them.

TL;DR

  • Small maps = more skill required, more fun, more rounds.
  • Large maps = more tactics required, less fun, less rounds.

We are losing a lot of people, things need to change, and fast.

Offline BNS Marko

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Re: Event philosophy needs to be changed
« Reply #1 on: March 01, 2016, 09:33:21 pm »
New event maps...like what?

Offline Sellsword

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Re: Event philosophy needs to be changed
« Reply #2 on: March 01, 2016, 09:43:17 pm »
Maps, in general, deserve a separate discussion.

Offline Ares

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Re: Event philosophy needs to be changed
« Reply #3 on: March 02, 2016, 09:15:28 am »
At least give a list of maps you want to be added to event-listed maps that we could play.

Offline Vengeful

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Re: Event philosophy needs to be changed
« Reply #4 on: March 02, 2016, 09:21:33 am »
I agree that the Sand Map we played on Sunday was more fun than I expected.

But we were "only" 110 people on there and it was already crowded. Now imagine up to 200 people on small maps like that. It just doesn't work.

Edit:

Maps, in general, deserve a separate discussion.
Why are you even commenting on a thread like this, as far as I know you are not in a Regiment and don't want to join any.
« Last Edit: March 02, 2016, 10:33:09 am by Vengeful »

Offline Momchilo

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Re: Event philosophy needs to be changed
« Reply #5 on: March 02, 2016, 11:06:38 am »
I dont seem to be able to see all the maps when hosting server, can someone provide me with a full list of maps?

Why are you even commenting on a thread like this, as far as I know you are not in a Regiment and don't want to join any.

He has a right to voice his opinion.

Offline Sellsword

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Re: Event philosophy needs to be changed
« Reply #6 on: March 02, 2016, 12:43:19 pm »
Vengeful
And I'm proud of it. :)

Maps is a global problem, for example, the direction of gigantism.

Momchilo
Yes, a detailed list would be useful. To describe the disadvantages for each map.
« Last Edit: March 02, 2016, 12:52:46 pm by Sellsword »

Offline Vengeful

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Re: Event philosophy needs to be changed
« Reply #7 on: March 03, 2016, 07:40:07 am »
He has a right to voice his opinion.
His opinion about something he never has or will participate in? This Thread is literally about Event philosophy.

Back to the Topic, I think the maps we are playing in events are fine. For example Kashyyk Ambush is a new map and IMO really fun.

Momchilo
Yes, a detailed list would be useful. To describe the disadvantages for each map.
Here is a List of all the Maps (the search button is usefull  ;D )
Spoiler for Hiden:
Oh, but all of those should definitely not be in the rotation. Many of them are WIP, som not even that. Most of them don't work with TDM, also.

These should be good (bold=those that would do fine in the regular battle rotation):


set_map alderaan_valley_road #Alderaan - Valley Road
add_map tatooine_carkoon_pit #Tatooine - Great Pit of Carkoon
add_map muuninlist_fortified_outpost #Muunilinst - Fortified Outpost
add_map muunilinst_harnaidan #Muunilinst - Road to Harnaidan
add_map geonosis_battlefield #Geonosis - Battlefield
add_map muuninlinst_streets_of_harnaidan #Muunilinst - Streets of Harnaidan
add_map alderaan_high_mountains #Alderaan - High Mountains
add_map tatooine_outskirts #Tatooine - Outskirts
add_map honoghr_military_base #Honoghr - Military base
add_map muunilinst_downtown #Muunilinst - Downtown
add_map geonosis_arena #Geonosis - Arena
add_map kashyyyk_hideout #Kashyyyk - Hideout
add_map tatooine_outpost #Tatooine - Outpost
add_map jedi_outpost #Jedi Outpost
add_map dantooine_fields #Dantooine - Fields
add_map kashyyyk_forest #Kashyyyk - Forest
add_map spaceship_boarding #Spaceship - Boarding
add_map rhen_var_bleedingice #Rhen_Var - Bleeding Ice
add_map kashyyyk_incursion #Kashyyyk - Incursion
add_map naboo_battleground #Naboo - Battleground
add_map correlian_spaceship #Correlian Spaceship
add_map hoth_trenches #Hoth - Trenches
add_map manaan_spaceport #Manaan Spaceport
add_map muuninlinst_great_bridge #Muuninlinst - Great Bridge
add_map endor_forest #Endor - Forest
add_map mp_custom_map_1 #Muunilinst - Road to Harnaidan(Night)
add_map mp_custom_map_2 #Kashyyyk - Base
add_map mp_custom_map_4 #Dantooine - Ridges
add_map mp_custom_map_5 #Geonosis - Droid Factory
add_map mp_custom_map_6 #Rhen Var - Station
add_map mp_custom_map_7 #Ryloth - Battlefield(Canyon)
add_map mp_custom_map_8 #Felucia - Big
add_map mp_custom_map_10 #Endor - Spirit Tree
add_map mp_custom_map_11 #Acclamator - Boarding
add_map mp_custom_map_14 #Felucia - Small
add_map mp_custom_map_15 #Kamino - Landing
add_map mp_custom_map_17 #Tatooine - Cantina
add_map mp_custom_map_19 #Mustafar
add_map mp_custom_map_20 #Mygeeto - Factory
add_map mp_custom_map_26 #Corellia - Hills
add_map mp_custom_map_27 #Ryloth - Battlefield(Village)
add_map mp_custom_map_28 #Ryloth - Battlefield
add_map mp_custom_map_29 #Saleucami - Battlefield
add_map mp_custom_map_34 #Correlia - River
add_map mp_custom_map_35 #Tatooine - Anchorhead
add_map mp_custom_map_36 #Tatooine - Anchorhead Assault
add_map mp_custom_map_37 #Cristophsis - Bridge
add_map mp_custom_map_39 #Rhen Var - Research Station
add_map mp_custom_map_40 #Felucia - Outpost
add_map mp_custom_map_41 #Galaxy - Republic Ship
add_map mp_custom_map_42 #Yavin_IV - Ruins
add_map mp_custom_map_44 #Naboo - Gungan Lake
add_map mp_custom_map_45 #Correlia - Bridge



I use these in the rotation of my TDM server:
Spoiler for Hiden:
dantooine_fields
geonosis_arena
mp_custom_map_39 #Rhen Var - Research Station
alderaan_valley_road
endor_forest
mp_custom_map_9 #Venator Class(Interior)
jedi_outpost
mp_custom_map_35 #Tatooine - Anchorhead
muunilinst_downtown
kashyyyk_forest
mp_custom_map_42 #Yavin_IV - Ruins
tatooine_outpost
tatooine_outskirts
muuninlist_fortified_outpost #Muunilinst - Fortified Outpost
« Last Edit: March 03, 2016, 12:03:25 pm by Vengeful »

Offline Sellsword

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Re: Event philosophy needs to be changed
« Reply #8 on: March 03, 2016, 09:36:52 am »
Many unnecessary inscriptions.

Offline Axwen

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Re: Event philosophy needs to be changed
« Reply #9 on: May 11, 2016, 02:47:44 am »
I think the OP is correct, but instead of replacing the current form upon which we love and hate, why not incorporate a new style?

During the days of the Republic Security Force, we often fought in Native Competition style skirmishes. Conditions being the following:

Minimal of 5 individuals. Maximum of 16. Squad Based style, allowing individuals to move about how they wish so long as it was within the presence of a Commanding Unit such as a Sgt.

2 Maps. 6 Rounds Each.  (3 on each side of the map).

Limitation of One or Two Jedi per team.
One or Two Jet Troopers per team.
Two Medics on a Team.
One Minigun per team.
One Sniper Per Team.

All other options were debatable, but the point was that we could allow coordinated, squad based, interactive competition between two Clans/Regiments/Groups in a much more immersive environment more suited toward the faster paced module.
"You know impossible is what Rogue Squadron does best" - Corran Horn

Offline Vengeful

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Re: Event philosophy needs to be changed
« Reply #10 on: May 11, 2016, 11:36:10 am »
Spoiler for Hiden:
I think the OP is correct, but instead of replacing the current form upon which we love and hate, why not incorporate a new style?

During the days of the Republic Security Force, we often fought in Native Competition style skirmishes. Conditions being the following:

Minimal of 5 individuals. Maximum of 16. Squad Based style, allowing individuals to move about how they wish so long as it was within the presence of a Commanding Unit such as a Sgt.

2 Maps. 6 Rounds Each.  (3 on each side of the map).

Limitation of One or Two Jedi per team.
One or Two Jet Troopers per team.
Two Medics on a Team.
One Minigun per team.
One Sniper Per Team.

All other options were debatable, but the point was that we could allow coordinated, squad based, interactive competition between two Clans/Regiments/Groups in a much more immersive environment more suited toward the faster paced module.

So Basically Competitive? :D

(Imo we could play Competitive between Squads in the 501st, would definitely make for a fun time in between events)

Offline BNS Marko

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Re: Event philosophy needs to be changed
« Reply #11 on: May 11, 2016, 11:57:01 am »
2 Valion vs 2 Phoenix? :P

Offline BNS Sleekphantom

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Re: Event philosophy needs to be changed
« Reply #12 on: May 11, 2016, 01:53:40 pm »
All NA vs 1 EU squad  8)

I kid.

Please don't ban me for hating on NA.
Tóg a bóg é.


Offline Vengeful

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Re: Event philosophy needs to be changed
« Reply #13 on: May 12, 2016, 06:18:01 pm »
2 Valion vs 2 Phoenix? :P

Well obviously they will not come on the ts by themselves haha

Offline Axwen

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Re: Event philosophy needs to be changed
« Reply #14 on: May 13, 2016, 01:13:57 pm »
Spoiler for Hiden:
Spoiler for Hiden:
I think the OP is correct, but instead of replacing the current form upon which we love and hate, why not incorporate a new style?

During the days of the Republic Security Force, we often fought in Native Competition style skirmishes. Conditions being the following:

Minimal of 5 individuals. Maximum of 16. Squad Based style, allowing individuals to move about how they wish so long as it was within the presence of a Commanding Unit such as a Sgt.

2 Maps. 6 Rounds Each.  (3 on each side of the map).

Limitation of One or Two Jedi per team.
One or Two Jet Troopers per team.
Two Medics on a Team.
One Minigun per team.
One Sniper Per Team.

All other options were debatable, but the point was that we could allow coordinated, squad based, interactive competition between two Clans/Regiments/Groups in a much more immersive environment more suited toward the faster paced module.

So Basically Competitive? :D

(Imo we could play Competitive between Squads in the 501st, would definitely make for a fun time in between events)
No, entirely. More or less squad based combat, but it can be scaled up to commit to larger amounts of players. Squad based principals still work, you would just be working with more then a handful of squads. They also vary in size based on which group your apart of, so that could play into combat as well.
"You know impossible is what Rogue Squadron does best" - Corran Horn