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Topics - Baskakov_Dima

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 1) The speed of bullets fired by bots is veery slooow. Became a lot slower than it was for some reason. It is very easy to dodge them. However, dodging humans is hard now. Don't forget that bot's don't know about leading, so they are very inaccurate against moving targets. I suggest to buff the speed of bullets fired by bots to match bullets fired by humans.
2) Bots are too weak in ranged combat, and became even weaker, however, now they are very strong in melee with their spammy vibro blades. So, the best tactic is to charge your opponent in melee. I suggest to test bots in ranged against melee after the bullet speed is buffed and probably make them a bit more accurate. As they have special AI guns (at least they used to have), you can nerf the speed a bit but buff their skill so it matches.
3) Clone bots have better armour than droid bots -- this was the main point of my previous suggestion/bug report. Clones have 15/20/7, and droids have 10/16/5. Bless God clones don't get the 50% chance to get ARC armour now... However, as they deal quite low (per hit, not per second) amounts of cutting damage in melee now and ranged combat is so weak, I would call armour a very important thing. So, basically, clone bots are OP.
Droids have to get better armour that matches clone troopers.

Basically, most of the materials that touch the lightsaber are going to be cut, burnt etc. Not block it. There is a very short list of resistant materials. I don't think, that all the guns are going to be made from anything from that list. By the way, mandalorian staff is supposed to be able to block the lightsaber.

So, I have two suggestions.
1) Short decision. All the weapons that can't block a lightsaber lose the ability to block at all. All weapons that can block it remain the ability to block. This is very easy to do, it can be done within like 5 minutes of work.
2) Long decision. Make a special script. Some weapons are marked as "Light-saber resistant", Light-sabers are also marked by a representative stat. If a weapon without this stat is hit by a lightsaber, the attack crushes through and the weapon is deleted (assumed to be cut into 2 pieces).

For now the Republic basically wins all the matches with bots just because of them wearing better armour. The droids' armour is 5/10/4. Clones have 15/20/7 or 15/25/10 in case they get ARC armour, if I am not mistaken, the distribution is 50/50. They get equal guns (in ranged mode), but armour does it's job, especially at long ranges, when clones can soak up a lot more hits than droids. Also the clones have a bit longer melee version of the gun, which makes them even stronger. Droids have better thrust, but bots don't know it and try to rush in the melee with a basically weaker slash.

Ways to fix that:

1) Give all the bots armour with equal stats. This will fix the balance completely, but a droid being as strong as a clone trooper can look dumb.
2) Give something better to droids (for exampe, make them faster). Will not fix the balance probably, or will probably make it even worse.
3) Make something that will give droids in bigger numbers.

P.S. Also, it looks very dumb when you approache a bot and he kills (or tries to kill) you in melee by his gun. Give the bots some melee weapons of similar stats (or, better, weaker stats -- bot melee is way too overpowered).
It feels even more dumb when guns block light sabers... Well, I don't think bots' weapons have to be able to block.
But I will address this in a different suggestion.

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