You are Here:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MatiasHogden

Pages: [1] 2 3
1
The Lounge - General Discussion / Re: Christmas Giveaway 2018
« on: December 25, 2018, 11:45:47 PM »
I am posting for BNS Eye4567 due to login difficulties

Name: - BNS Eye4567

Steam profile URL: - https://steamcommunity.com/profiles/76561198048060782/

Tier 1 tickets:
- 5 Tickets: Kerbal Space Program

Tier 2 tickets:
- 3 Tickets: Blackwake
- 2 Tickets: The Escapist 2

Tier 3 tickets:
- 2 Tickets: Jalopy
- 3 Tickets: The Final Station

2
The Lounge - General Discussion / Re: Christmas Giveaway 2018
« on: December 12, 2018, 09:18:24 PM »
Name: - MatiasHogden

Steam profile URL: - MatiasHogden

Tier 1 tickets:
  - Destiny 2 - 6 Tickets
  - Hitman: The complete first season - 5 Tickets

Tier 2 tickets:
   - American Truck Simulator - 11 Tickets

Tier 3 tickets:
   - Forts - 11 Tickets


3
General Discussion & Suggestions / Re: New Faction Concept and Idea
« on: November 29, 2018, 08:49:14 PM »
That and allowing pistol glitch for a single class?

4
General Discussion & Suggestions / Re: Bugs and glitches!
« on: November 29, 2018, 04:22:49 PM »
Alright so, to summarize mine and Flint's findings regarding the medpacks:

Occurance:

If one player spawns with 6 medpacks, and then drops it to another player who has not spawned with, nor picked up medpacks at any point in the round, the amount of medpacks increases by 6.  These two players can not repeat this without one of them dying (that player can again, not spawn with or pick up any other medpacks before the 12 medpacks are passed on)

Example:
Player 1 spawns with medpacks
Player 2 spawns without medpacks, not having had medpacks in his inventory before this

Player 1 drops medpacks to player 2
Player 2 picks up said medpacks, the amount increasing by 6.
Player 2 now has 12 medpacks
Player 2 now drops said 12 medpacks, which player 1 picks up

Player 2 dies, either by enemy or himself
Player 1 drops the afforementioned 12 medpacks to player 2
Player 2 picks up said medpacks, the amount increasing by 6 again.
Player two now has 18 medpacks

Repeat


So one needs either a large amount of people spawning without medpacks in a battle round, or a constant stream of cooperative companions in a deathmatch round, all of which also spawning with no medpacks.

Basically if you were to use it in a battle round, you could only have as many medpacks as the total player amount on your team could have taken had they all spawned with their individual sets. This assuming the entire team are troopers. Had there been force users, they would also be able to do this with troopers.

In battle there is no significant advantage in doing this, other than collecting a large amount of medpacks in one spot, with only one medic, which then leaves open the opportunity to constantly shoot others, instead of multiple people having to heal their team. The downside here is that if the one medic with all the medpacks dies, without having had those medpacks in his hands, that team has now lost all healing capabilities.

Quite a weird bug, a tad unprofitable, but still applicable in events. I believe it works with other items such as grenades and detpacks, although i have not personally tested this.


Causes

I assume it has something to do with M&Bs ammunition system. Each player has a total amount of medpacks possible, purchasing medpacks in equipment store will unlock these, but picking up another set would then double the amount you could have. Having the medpacks of another player then 'unlocks' the amount you could have had.


Fixing this is for the accomplishment of better men than i.

5
General Discussion & Suggestions / Re: Bugs and glitches!
« on: November 28, 2018, 10:47:10 PM »
I can have someone check it out with me, tho i am unsure whether there are any at the moment.

6
General Discussion & Suggestions / Re: BETTING FOR TOURNAMENT
« on: October 02, 2018, 07:29:51 AM »
Top 3 Teams:
RA72nd
SnailShell
Salty Dudes

Top 3 Players:
Flint
Sully
Akreal

7
General Discussion & Suggestions / Re: Bugs and glitches!
« on: September 25, 2018, 10:04:54 PM »
Im sure you follow Hawk's proposed rule that you're not allowed to shoot 2 seconds before or after switching weapons, or switching to the shield.

8
Clans / Re: 172nd Assault Legion
« on: September 25, 2018, 10:03:47 PM »
That'd be due to this not being our complete roster. It only displays members specifically assigned to squads  ;D

9
General Discussion & Suggestions / Re: BETTING FOR TOURNAMENT
« on: September 25, 2018, 05:39:45 PM »
I shant, this is not how dictatorships work

10
General Discussion & Suggestions / Re: Bugs and glitches!
« on: September 25, 2018, 05:37:54 PM »
Bug/Glitch Name:
Quickswitching code

Description of Bug/Glitch:
Error code that occurs after switching between weapons too fast. Can sometimes happen for snipers, sometimes creating a wall of text in various sizes.

Evidence:

Trooper error:


Sniper error:


11
General Discussion & Suggestions / Re: Bugs and glitches!
« on: September 25, 2018, 04:33:15 PM »
Bug/Glitch Name:
Stuck using shield

Description of Bug/Glitch:
In high ping or lag, scrolling backwards to equip a shield with no weapon/item in the 2nd hand after having a blaster equipped sometimes causes you to be unable to move.
This is highly annoying, and often leads to death, as you are usually taking constant fire when the glitch occurs.

Fix:
Equip your blaster, right click once to bring the gun into 'aim' mode. Right click again to lower the gun. The fix is immediate if successful.
Does not work 100% of the time. From my experience, if the error code for quickswitching occurs in chat (See post below), you will not be able to fix your situation, in which case, may you rest in peace.
The rest of the time this is a quick way to escape your impending doom.
Does involve unequipping your shield, which may get you shot to pieces, as one often uses shields when pushing in the open, or in an exposed position.

12
General Discussion & Suggestions / Re: BETTING FOR TOURNAMENT
« on: September 25, 2018, 04:26:36 PM »
I believe Vengeful to have been partially or fully intoxicated when making that bet. I am sure he should be given the chance to reconsider before the betting period ends. He will most surely suffer from this wager, lest he rescind his current bets on the best teams and players.

13
Clans / Re: 172nd Assault Legion
« on: September 25, 2018, 04:20:17 PM »
Either add myself or Danger, the links to our steam profiles are in the bottom of the post.

Of course, you would have to make sure that you're able to join our teamspeak first ;)

14
Off Topic / Re: How famous is the above person?
« on: September 17, 2018, 02:54:38 PM »
7/10
The true dooku

15
Off Topic / Re: How famous is the above person?
« on: September 16, 2018, 05:30:20 PM »
4/10

Eeeeeh, play more BF

Pages: [1] 2 3