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Messages - Akreal

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1
General Discussion & Suggestions / Re: Bear Force Memes
« on: August 17, 2018, 10:12:36 PM »

2
Clans / Re: 81st Storm Guard
« on: August 12, 2018, 03:01:12 AM »
It almost feels like they waited for another clan to disband. Good luck anyway!

3
General Discussion & Suggestions / Re: Bear Force Memes
« on: August 10, 2018, 11:18:36 PM »

4
General Discussion & Suggestions / Re: Bear Force Memes
« on: August 07, 2018, 11:33:39 PM »
Detpack, Commandos and Shields


5
General Discussion & Suggestions / Re: Bear Force Memes
« on: August 07, 2018, 11:06:00 PM »



6
General Discussion & Suggestions / Bear Force Memes
« on: August 05, 2018, 12:17:11 AM »
I just wanted to archive memes about Bear Force here. Here is the first one


7
Clans / Re: [ARCHIVE] - 212e Bataillon d'Attaque (2015-2017)
« on: July 25, 2018, 07:15:58 PM »
Bonne Chance!

8
Off Topic / Re: How famous is the above person?
« on: July 21, 2018, 11:36:41 PM »
8/10

a real Bangladeshi British. Drinks tea and shouts "God save the queen"

9
General Discussion & Suggestions / Re: Jedi is unbalanced
« on: July 21, 2018, 11:15:35 PM »
I know If you stick with your team and work together you can kill a Jedi. I am saying this shouldn't be this case. Jedi shouldn't be able to just press right click and push forward without any consequences. It has no weak point. It has mobility, It has a defence against bullets and they are best in melee. They should work with their team more than they go on a killing spree and the only way to make this happen is limiting Jedi's ability to kill troopers. If you nerf their force counter or a cooldown on force jump they can't push alone.


10
General Discussion & Suggestions / Re: Jedi is unbalanced
« on: July 21, 2018, 10:50:44 PM »
Your own 10 kills in a single map side yesterday should be testament to that.

There was no Jedi on yesterdays event.

11
General Discussion & Suggestions / Re: Jedi is unbalanced
« on: July 21, 2018, 10:20:16 PM »
Well, a team with good Jedi wins most rounds. I want troopers to have more impact in rounds rather than 2 guys.

12
General Discussion & Suggestions / Re: Jedi is unbalanced
« on: July 21, 2018, 09:43:45 PM »
1. When I said there should be more than 1 Jedi, I meant like old times where every clan had their Jedi.

2. Troopers don't have much chance. Numerical advantage doesn't mean anything when enemy Jedi have troopers backing him and only a couple of people carry a sword.

3. Jedi can just push alone anywhere with that accuracy in his force counter. It always happens in events. They just jump around and flank you while you can't do anything about it.

It should be hard to notice these when you play so much Jedi but I mainly play trooper(and most people can agree I am more than decent) and these are very annoying for troopers. It should be a very fun experience for Jedi tho. If Jedi doesn't get balanced most pubs will stop attending events probably. That's what currently I am thinking because Its boring to get killed by Jedi and wait 5-10 minutes for next round.

Btw I would like to point out none of Star Wars games I played had this kinda strong Jedi. Moviebattles 2, Original Battlefront 2 and New Battlefront 2 all of these games giving fun experience for troopers while Jedi is fun but not OP as well. I would like devs to consider this and stop thinking so much about immersion since we are not playing a simulation.

13
General Discussion & Suggestions / Jedi is unbalanced
« on: July 21, 2018, 09:10:34 PM »
I have been saying this for a long time but finally Its obvious in events. If Team 1's Jedi is a good player and kills Team 2's Jedi, Team 1 basically wins the round because Team 1 Jedi can freely terrorize Team 2. I think this can be fixed in a couple of ways. First is we can increase Jedi limit in events so that way both teams have 2-3 Jedi so even If Team 1 Jedi kills Team 2 Jedi there will be still other Jedi or more. The second one is giving troopers more chance to fight against Jedi like increasing their melee speed same to Jedi(and remove bending by changing animation as well). The third one is decreasing the accuracy of force counter and It actually uses more force. That way Jedi can't just push a position himself alone by only pressing right click and actually require his teammates help him with shields and fire support. I would like to see other people's opinion as well, If you have anything against these or you want to add something please let me know.

14
Clans / Re: 13th Galactic Army
« on: July 19, 2018, 11:05:26 PM »
Good luck!

15
Clans / Hutt Cartel
« on: July 19, 2018, 10:03:00 PM »

The Hutt Cartel is a small and relaxed clan looking to make events more lively and interesting. We are clan with no rank or command structures and we purely focus on attending events and having fun. Made up of multiple mod veterans we are welcoming to any players who want to join us. If you wish to join the clan please leave a comment here and add Akreal on steam.



Roster:

Akreal_the_Hutt
Aiden_the_Hutt
DEDEER_the_Hutt
Echoing_the_Hutt
AxeCaptain_the_Hutt
King_Monkey_the_Hutt
Biggus_Dickus_the_Hutt



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