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Messages - Marko

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1
General Discussion & Suggestions / Re: BEAR FORCE AUTUMN CUP
« on: October 18, 2018, 05:22:10 PM »
Added to Outcasts roster:

Vengeful 1292031


2
Off Topic / Re: Screenshots and Game Stories
« on: October 02, 2018, 08:46:58 PM »
Sounds like a decent playthrough, wish you accompanied it with some screenshots though. Good luck with the EUIV continuation!



Just finished Life is Strange Season 1. What a game!! Play this if you haven't yet. I got Before the Storm prequel too, hopefully I'll make time soon to play that one.

Mild location spoilers.

Everyone must've screenshoted this: ShowHide

Nice room: ShowHide

Looks like a shit party tbh: ShowHide

Spoiler: ShowHide

L u c i d: ShowHide

Spoiler: ShowHide

End scene spoiler: ShowHide

3
General Discussion & Suggestions / Re: BEAR FORCE AUTUMN CUP
« on: September 30, 2018, 07:29:33 PM »
So at the beginning of each bracket stage, you will provide us a deadline to play our match right? And then we are free to schedule it. I suggest making it compulsory that all teams report the date, and time of their match on the thread so we can sort out which server they will use appropriately.

4
Clans / Re: [ARCHIVE]501st Clone Troopers Legion
« on: September 26, 2018, 09:27:09 AM »
It hurts to see the new ranks and all those names, I...donít feel so good......Mr Marko.......

Every time I see this thread: ShowHide

5
General Discussion & Suggestions / Re: Bear Force Memes
« on: September 25, 2018, 09:45:59 AM »
Scientists

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General Discussion & Suggestions / Re: Bear Force Memes
« on: September 24, 2018, 04:40:53 PM »
>takes picture taken inside HMS Xerone, the 501st capital ship with our colors
>names everyone 172nd

I just noticed you painted over the logo too smh

7
General Discussion & Suggestions / Re: Suggestions!
« on: September 23, 2018, 10:23:44 PM »
I would like to suggest that all force user classes be given normal, unarmoured robes as standard.

Force users would then have to purchase armour if they want to (excluding the apprentice and padawan classes that should of course still not be able to), and others, like myself, that don't like the concept of armoured force users or don't want to use armour for some other reason (e.g. for a challenge, or simply prioritising something else on servers that have credit restrictions) can choose not to take it.

Another great benefit following this change would be the avoidance of uniformity, i.e. more variation in the looks of the force users, rather than the current forced appearance, especially in regards to the elaborate armour for the Sith Empire and Old Republic (to which I can add that you can't use the race heads as a Sith in the Sith Empire because you have to wear the "Revan" mask and hood).

Instead of moving towards less variation, we need more, and also more player choice (in this example simply some room for those who think 'less is more').

Proposed on the new Trello board: https://trello.com/b/95P1YMvg/star-wars-bear-force-ii-road-to-10

Mark's revision will decide whether this is something he wants to see in the mod.

8
General Discussion & Suggestions / Re: Bugs and glitches!
« on: September 23, 2018, 10:15:37 PM »
Bugs added to the bug fixing list on the Road to 1.0, visit our Trello(work in progress) for more information.

Except Neyth's report, I think that has something to do with terrain borders, and might be user related. I'll give more info when I check it out.

Please continue reporting all bugs/glitches you can think of(even the obvious ones) if you don't see them on trello.

9
General Discussion & Suggestions / Jobs & Tasks | Community Notice Board
« on: September 23, 2018, 08:56:34 PM »
Like every good system that wants to exploit people, we're setting up a notice board for jobs & tasks, which enables you, the super helpful and knowledgeable player to help us reach our 1.0 release goal!

All of these are related to the Road to 1.0 project which you can track on our Trello board. The board is a work in progress.

Some can be completed by multiple people with their own design and idea, and we'll take the best one or more often - mix the best ideas from them.

Available tasks:
Write voice lines for our new voice artists that will be used for all the classes that lack voice lines and war cries. This includes: Jedi, Sith, Old Republic troops, Sith Empire troops, Galactic Empire troops, Rebel troops. You can write voice lines for any of them if you have enough inspiration. Please keep them under 6 words, and without too much noise and complexity. Think about what would be heard and understood well in the mod, but also fits the faction/troop. Example submission format:
Voice lines:
Faction name:
  • Voice Line
  • Voice Line
The task of reporting bugs over at the bugs and glitches thread is always in progress.


Taken:
Keep in mind most tasks can be worked on by multiple people, this category uses to keep track of who's doing what so you don't join one that might already have a bunch of variety to it.
  • -
  • -


Completed:
  • -
  • -

10
Off Topic / Screenshots and Game Stories
« on: September 20, 2018, 12:31:08 PM »
Post your screenshot and/or game stories!



!!! Content quantity warning !!!

Elder Kings - Evvv's Crusader Kings II mod. It feels polished, there's a good magic mechanic and the item mechanic was awesome. Maybe the items are vanilla CK2 with the new DLCs though, I haven't played in years. Unfortunately I don't know all that much about TES lore so I picked the most bland option to play, it was fun for a while.

It took a while to unite Skyrim since I started with eastern provinces only: ShowHide

Kvatch is engulfed in the flames of rebellion: ShowHide

I don't hesitate, and take the chance: ShowHide

The Empire is formed: ShowHide




Hearts of Iron IV - Modern Day 4 Mod with Added Decisions, Full Country Name and Player Led Peace Conference submods. Best mod I played so far for HoI IV, and it is still in its infancy. Almost no countries have focus trees and a lot is still under development but this mod attempts to 'proxify' the global conflicts more and make head on engagements less frequent. Of course, you'll notice that there still was NATO vs Eurasian big war in the screenshots, but that's because I pushed for it. The armies are also downsized to brigade scale, and you can make a lot more variation betwen brigades to form armies that perform different roles. Creating different types of airborne brigades to project power worldwide and protect allies was really satisfying. It'll be an even bigger blast once the mod is a lot more developed!

End result, and map you can use to follow my little story: ShowHide


Basically I jumped into 2017 as Kurdistan with the towns of Erbil, Kirkuk and Sulaymaniyah under my control together with the territory above Mosul. I found myself at war with ISIS. The Iraqi army and my YPG militia pushed ISIS out of Iraq, with my forces controlling the very important town of Mosul. Then, the Iraqis demanded subjugation and annexation back into Iraq which I promptly refused. They responded with invading and taking the town of Kirkuk which sparked another civil war that took many years to win since Iraq was superior in equipment and somewhat equal in armed force size. The added mechanics of importing equipment and smuggling equipment via cost of political power helped me out significantly, but crippled my economy for a while(there's a whole new economy mechanic in the mod with GDP/taxes).

After freeing myself from Iraq and taking the town of Samarra for my new country as war reparations, I spent some time getting enough equipment to re-arm for an offensive against Rojava which held the towns of Al-Hasakah and Afrin, and ISIS which controlled Raqqa, Palmira and Deir ez-Zor. The situation in Syria was a total stalemate, Al Nusra was holding out in Idilib, and the FSA had strongholds left in northern Aleppo and Daraa.

I swept through the Rojava territory and gained a wider frontline on ISIS which I managed to conquer with little help from Assad's forces. Since I held most of the territory, I incorporated it all into my state. We captured a lot of equipment and expanded our forces. Next, I helped take out Al-Nusra and the FSA but there were no territorial changes since I forgot I was using player led peace conferences and didn't give any territory to Assad once we won the wars.

At this point I joined the Eurasian Union with Russia, India, Mexico and another 20+ countries. I re-invaded some parts of Syria which drew Saudi Arabia in and I conquered all their oil fields giving me a ton of factories from exporting goods. At this point Kurdistan became an industrial powerhouse, and in a few years a military one too. With the help of the Eurasian alliance I reclaimed Turkish Kurdistan(towns of Diyarbakir and Sanlurfa) in a war with NATO.

Turkey capitulates: ShowHide

More than a year later: ShowHide


The war was a very slow grind with high casualties on all sides. The end result was Kurdistan getting Turkish Kurdistan, Georgia being annexed between Abkhazia and South Ossetia, Ukraine conceding one state to Transistria, Novorossiya, and Russia each, Poland conceding a state to Belarus, the US relinquishing all their islands and territory outside of mainland US except Hawaii, Mexico taking control of the Mexican gulf, Syria getting a core state from Turkey, Algeirs taking control of the Baleares, Canary Islands and Azores, Congo taking control of St. Helena, Ireland incorporating N. Ireland. In the civil unrest during, and following the war Scotland, Island of Crete and Catalonia gained independence, and the governments of Poland, Czech Republic, Hungary, Slovakia, Romania, Bulgaria, Albania, Lithuania, Estonia, Latvia and Turkey changed their governments to emerging ideologies and joined Eurasia. Parallel to this, I annexed Kuwait and Qatar.

After this I left the Eurasian Union, and formed the Greater Kurdistan Alliance with my puppets Iraq, Nejd, Daraa, Bahrain and my allies in Jordan and Eritrea. We overthrew the governments in Oman and Yemen, and therefore everything in the Arabian peninsula and most of Syria/Iraq were in our alliance.

Then, we invaded Iran to reclaim Iranian Kurdistan(towns of Urmia and Sanandaj), and Hezbollah was puppeted and joined our alliance.
Iran capitulates: ShowHide


With that I ended my game. Further interesting developments would probably be Eurasia vs Shanghai Pact and who would come out on top, but I'm not sure if I have any more reason to continue the campaign. Kurdistan in 2036 is a nation with the 4th largest army(501 000 soldiers of which most are mechanised and armoured with an airborne branch of 37 000), 6th largest industry(254 factories), and a relatively weak air and naval force due to lack of research power - but still leading a regionally powerful alliance being able to defend the inside and outside borders of all member states.

Global situation overview: ShowHide




Oof, that was the first such thing I wrote for a Paradox game I think, and I have thousands of hours. It was a really engaging campaign though...wish I had more time to play another one. Try it, seriously!

11
Clans / Re: The Kingdom of Onderon
« on: September 17, 2018, 07:52:36 PM »
Whats hard to understand fam, its a clan. But instead of having numbers infront it has an actual name. Once again i'm being attacked for presenting new ideas.

Innovators are underappreciated these days

12
Clans / Re: The Kingdom of Onderon
« on: September 15, 2018, 07:20:17 PM »
Before reading I thought this was a Native thing lmao

13
General Discussion & Suggestions / Re: BETTING FOR TOURNAMENT
« on: September 15, 2018, 03:18:07 PM »
😂 Outcasts 😂 ô has renowned outcasts such as RedOnyx, Cookieske, Hound etc. It's the strongest team ever. Big team. Huge team. It's huge. This bet is winning!

14
General Discussion & Suggestions / Re: Bear Force Memes
« on: September 15, 2018, 03:16:54 PM »
I made a meme just for you ;) <3

Spoiler: ShowHide


Lmao we had many cases of those

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General Discussion & Suggestions / Re: BETTING FOR TOURNAMENT
« on: September 15, 2018, 02:00:06 PM »
Top 3 teams:
  • 😂 Outcasts 😂 ô
  • RA72nd
  • SnailShell

Top 3 players:
  • Flint
  • Cleric
  • Akreal

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