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Topics - EYE4567

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Events / EU events
« on: August 26, 2017, 09:24:22 pm »
At the moment I Find that EU events are not strictly admined, it takes a long time for people to be cought breaking the rule's especially compared to NA events. I have said this before and sadly i have to say it again but we need to have stricter admins and more admins.

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General Discussion & Suggestions / Conquest
« on: August 06, 2017, 09:41:51 pm »
What are your opinions of conquest?

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I would like to host a meeting at 9:15 GMT with All the Regimental leaders and any player who wish to attend.
The meeting will be hosted on the 501st server. IP : 188.165.234.120:9990
Could all regimental leaders post below if they can attend?
The meeting will cover:
what glitches should be allowed or disallowed?
How will this be enforced?

finally, all Reg leaders agreeing to the new rules and adding the rules to both rule books.

during the meeting, only regiment representatives will be able to speak, but anyone can listen in and if they want, either ask their leader to raise the point or ask permission from me to speak.

The hope of this meeting is to settle the above issues and improve the community going forward.

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General Discussion & Suggestions / one way shields
« on: July 16, 2017, 08:38:52 pm »
at the moment shields work one way, meaning a friend can shoot through the shield and hit the enemy on the other side without the enemy being able to fire back. Is this meant to work this way or is it a glitch?

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General Discussion & Suggestions / Glitching
« on: June 16, 2017, 10:56:28 pm »
easy survey for the community to see if the community wants glitching or not.
Answer the poll above and let's see.

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General Discussion & Suggestions / Event rules
« on: June 16, 2017, 07:46:46 pm »
from playing the game, watching youtube vids, seeing training and reading comments it's overwhelmingly clear that this mod has just become a glitch game, 80% of players glitch, people train glitching in training and it's blatantly used by most of the mod. I suggest we become stricter on glitching, we used to be strict when the mod was full of head glitches and shield glitches (though these are both still an issue) but now user just go "ooh it's a game feature",  No it's not if it bypasses a gameplay mechanic then it's a glitch, like shield, glitching. i don't suggest we straight up ban anyone who glitches but if people are caught repeatedly glitching then they should be slain, while we won't catch everyone we will reduce it and slowly remove it from the mod.
but what do you think should we just say, oh yea glitch away its fine to abuse mechanics.
or should we no and put a stop to it and play the game as it was meant to be played.

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The Lounge - Off Topic Chat / New hardrive
« on: May 17, 2017, 09:30:41 pm »
well as my PC comes to being 5 years old the time has come to update my hard drive, My whole PC (except graphics card is 5 years old) and its starting to show, i recently got a blue screen of death for a disk write error, and so i think my hard drive is giving up.
Currently, i have an old 2 tb hard drive and its at 1.2 tb full.
any suggestions on a new 2 TB hard drive.
also other than graphics card(wich I recently updated) what should i also look at replacing at my PC come towards its 6-year mark.



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The Lounge - Off Topic Chat / New keyboard
« on: February 23, 2017, 05:01:54 pm »
IM looking for a new keyboard  and have a budget of upto 70 but would prefer cheaper, any recommendations on what i should check out.

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General Discussion & Suggestions / Maps
« on: January 02, 2017, 12:03:46 pm »
I have started to dab my hands onto map editing and noticed people have found bugs with maps and have criticisms on what makes a map good or bad. but not meany map devs get to hear about this, so this will be a topic to talk about maps, what makes a map good, bad how to improve and also making glitches known so they can be fixed.
an example is I have gone through cantina and hoth trenches and removed the glitches that allow players to go out side the map.
But what are your ideas in the bear force communities.

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