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Topics - BNS Sleekphantom

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Hello everyone! I've spent quite some time gathering some of the most popular Bearforce II videos out there and here are the results, enjoy!

Star Wars: Bear Force II 0.5 Teaser Trailer - B.N.S
Bear Force II - Battle of Rhen Var - B.N.S
Mount and Blade Warband Bear Force 2 Event #1 - The Start of The Clone Wars - GamingTilDawnStudios
Mount and Blade Warband Bear Force 2 Event #2 - The Rise of Death Watch - GamingTilDawnStudios
Mount and Blade Warband - Bear Force 2 Star Wars Mod Gameplay and First Impressions - GamingTilDawnStudios
Star Wars: Bear Force II - Part 1 (Warband Mod - Special Feature) - ReformistTM
Mount & Blade Warband: Bear Force II | Star Wars Mod - hugothester
Bear Force II - Event fun 14e / 84e - 14e Flopz (In French)
Mount & Blade Warband: Bear Force II mod (Star Wars) - GabrielDave
Mount & Blade: Warband: Bear Force 2 - 501st vs FDA (Clan match) w. epic sith battle - xerone10
Bear Force 2 mod: 22nd vs 505th (Clan match) - GabrielDave
M&B: Star Wars: Bear Force II - IECMountAndMusket
Bear Force 2 Event - 03-27-13 - pirateboy115
Mount & Blade: Warband - Star wars mod - Bear Force II - Vladimatt
https://www.youtube.com/watch?v=gWgQMTX6a2E - Axel Fraisse (In French)
Mount&Blade Warband:Star Wars Mod:Bear Force 2 - BosnianAXE
Star Wars Bear Force II - Jedi vs Sith Duel - DanyEle101
Mount & Blade Warband: Bear Force 2 mod (big city battles) - GabrielDave
Bear Force 2 Warband Starwars mod Release Gameplay - Peter Hyder
Mount & Blade Warband: Bear Force II mod v0.36 (Star Wars) 2015 gameplay - GabrielDave
Mount and blade Warband Mod :Star Wars - Bear Force II Gameplay - ZeroLakeMoo
Star Wars Bear Force Battles: Felucia Big - k0noa

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General Discussion & Suggestions / Guide: Separatists
« on: August 13, 2015, 02:13:35 pm »
Introduction to the Separatists

The Separatist army consists of droids of many types and a few Bounty Hunters and Sith. These droids are mostly poorly outfitted and are produced on a huge scale in many factories. Separatist droids have no fear and are programmed to attack relentlessly no matter how strong be their casualties. This army of mindless droids is an enormous force to be reckoned with and causes a huge threat to the Galactic Republic.

The Separatist army consists of B1 Battle Droids, B2 Super Battle Droids, IG–100 MagnaGuards, Bounty Hunters, and of course Sith.

B1 Battle Droid

The B1 Battle Droid is the Separatists equivalent to the Republican Clone Trooper. The B1 is a light armoured droid equipped with the default E-5 Blaster Rifle and the option to equip the E-60R Missile Launcher. You can also improve this droids armour to the BX Droid Armour, a far more protective armour. The BX armour (black armour) is used for Officers commanding the droid army.

The B1 Battle Droids main weapon is the E-5 Blaster Rifle, an extremely well-balanced all round capable gun, however offers slightly less firepower compare to the Clones DC-15 Rifle. This weapon can sacrifice Shot speed for improved Accuracy by pressing “x”. When crouching (“c”), the Droid will have an overall improved accuracy, suffering only movement speed.

The B1 Battle Droid is a suitable class to play for any person, be they new to the mod or not!




B2 Super Battle Droid

The B2 Super Battle Droid is an extremely powerful and fearful droid which will easily shoot its way through a group of enemies. This monstrous droid is only equipped to use the Wrist Blaster. The Wrist Blaster is not the strongest of weapons, but the droids sheer amount of armour protection can make it a sort of tank causing it a powerful troop to be reckoned with.

The B2 is a very simple class to play as you only have one weapon to choose from and you have quite a lot of armour. This makes it a very easy starter class for people who just want lead a charge or to cause havoc amongst clone battalions!



IG-100 MagnaGuard

The MagnaGuard is an elite troop which serves as General Grievous’ personal bodyguard. The fact that this unit of elite droids serves as a bodyguard grants it a terrifying reputation throughout the galaxy.

The Magna is equipped with a powerful Shotgun which shoots 5 rounds per shot. This gun makes the Magna a powerful unit to lead close quarter assaults, however your ammo will drain very quickly upon careless use. The Magna can also use a Vibro Blade (Same as ARC Trooper) and an extremely powerful Electrostaff, which can match any Jedi in combat. The Magna is also able to use Force Jump (Space + Q) and force Offence (Grants extra damage temporarily but drains your Force Points at an extreme rate).

The MagnaGuard is a well versed class for both Melee and Ranged, however should not be used for long distance with the shotgun. I would reckon that this class is more suitable to people who have played the mod for a small bit, not for people who have just started the game.





Bounty Hunter

The Bounty Hunter is the Republics equivalent of the Jet Trooper. The Bounty Hunter has decent armour and the option to buy the Z-6 Jetpack.

 Apart from the distinctive Mandalorian armour, the Bounty Hunter also has iconic pistols such as the DE-10 Blaster Pistol and the Westar 34 Twin blasters. For self-defence, the Mandalorian has the option to use a Mandalorian staff as a melee weapon which can be used to keep people away with the pointy tip! The Bounty Hunter has a very unique explosive, the Z-6 Warhead. The Warhead can ONLY be used in the air with a Jetpack.

The Bounty Hunter is a simple class to play and can be easily played by new people. The ability to quickly escape combat and to bombard enemies with lasers and a warhead can be quite devastating!



Sith Sorcerer

The Sith Sorcerer is an extremely powerful unit which the Separatists has to offer. It is a class well able to adapt in any situation, be it advancing quickly and forcing enemies back, attracting attention, defending droids or even quickly jumping forward and finishing off stragglers!

The sorcerer has access to lightsabers and a variety of force powers. The sorcerer has an extremely strong force power called Force Lightning (Activated by Q) which throws an arc of lightning in front, stunning both friend and foe. The only way to defend against lightning is to use a lightsaber and block. The sorcerer also has common force powers such as Force Jump (Jump + Q), and Force Defence (Extra Health).

The Sith Sorcerer is one of two classes in the mod with access to Force Regeneration. This power increases your regeneration from 3 to 5. Your force regenerates every 0.3 seconds by either 3 (Without Force Regeneration) or 5 (With Force Regeneration).
The last force power the sorcerer has is Force Points + 500. This gives you a maximum amount of 1500 force points. This can be an extremely useful asset when you need to quickly assault the enemy or if you have to heal a lot of allies around you! However, don’t get too cocky and feel invincible with this power just yet. Seeing as the sorcerer can NOT reflect lasers this has to be carefully planned and makes it slightly harder to play this class.

This class is best suited for people who have more experience with melee, as it is an all melee class. It is quite a nice immersive class to play as but can be frustrating to play if you’re not that good at melee and the fact that you cannot reflect lasers. However, it is an excellent class to use lightning against Jedi and Clones.



Sith Warrior

The Warrior is a similar class to the Jedi Consular, with two major differences; the warrior has +500 force instead of Regeneration, and has Force Offense for increased damage at the cost of the rapid decrease of Force Points.

The Warrior has access to Force Offense, Force Jump, Force Counter, Force Defence, and Force Points +500. In my opinion this class is a better all-around Sith compared to the Sorcerer because you can reflect incoming lasers. This will make sure clones will stay at a difference rather than them charging towards you shooting you and wasting your force if you didn’t have Force Counter.

This class is best suited for people who have more experience with melee, as it is an all melee class. However anyone can play it as it feels awesome to play as an evil sith with a hooded head and an ominous red glowing lightsaber!


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General Discussion & Suggestions / Guide: Republic
« on: August 13, 2015, 02:00:08 pm »
Introduction to the Republic

The Republic’s army consists of a vast amount of clone troopers. These are well trained and easy to replace soldiers. Each clone is specifically trained to their assigned role on the battlefield; Clone Trooper, ARC Trooper (Officer), Heavy Clone Trooper, Clone Sharpshooter, Jet Trooper.
This army of Clones is often lead/assisted by a minor number of Jedi Consulars and Jedi Guardians. These are the most elite troops the Republic has to offer and can decimate an enormous amount of enemies. Often times these Jedi can turn the tides off a battle.

Clone Trooper

The Clone trooper makes up the vast majority of the Republics army. They are seen as the main force and take most of the brute force sent at them.
The Clone Trooper is outfitted with a simple clone helmet and clone armour. The Clone Trooper is also supplied with a big arsenal of weapons, mostly consisting of ranged weapons along with a couple melee weapons and several Explosives.

The Clone Troopers main weapon is the DC–15 Blaster Rifle, an extremely well-balanced all round capable gun. This weapon can sacrifice Shot speed for improved Accuracy by pressing “x”. When crouching (“c”), the Trooper will have an overall improved accuracy, suffering only movement speed.

The Clone Trooper is the most basic troop and one of the best classes to play when you first play the mod. It is a nice immersive class to play and makes you feel like you’re entering the Clone War Era.




ARC Trooper

The ARC Trooper is a highly trained Clone Trooper whose role in battle is to command the other Clones and to lead the Republic to victory. The ARC is a Clone Officer who is easily identified in battle with a modified type of Clone Armour.

The ARC is equipped with the same guns as the Clone Trooper and a few extra ones which deliver an extra punch but suffering accuracy. The ARC is also supplied with an EMP and a Fragmentation Grenade.

The ARC is an Officer class which is meant for NCO’s. Other than the fact the ARC is an officer, it is very similar to the regular Clone Trooper.




Heavy Clone Trooper

The Heavy Clone Trooper is the embodiment of a Juggernaut on the battlefield. He is supplied with ARC armour and has the regular DC-15 Blaster Rifle or the Z-7 Rotary Blaster, a machinegun. To use the machinegun, hold left click. This will take a second or two to fire as it must first heat up.

The Heavy is the perfect unit to offer suppressing fire or to charge close-quarters with a high-speed firing machinegun which will strike terror into any opponent!

The Heavy is a tough class to play for new players as the poor accuracy and high rate of fire can be extremely difficult to master control of. I advise that people who just installed the mod leave the Heavy for a while until you get a general idea of the gun mechanics.




Clone Sharpshooter

The Clone Sharpshooter is basically a sniper. The Sharpshooter uses regular clone armour and uses only a Vibro Sword and the DC-15X Sniper Rifle.

As guessed by the name, the Sharpshooter is a long distance, slow firing, and extremely accurate unit. This unit is an elite Clone Trooper capable of picking off enemies before they start to cause any threat to the main force. This unit is best used at Medium-Long distance as the slow rate of the Sniper causes the unit to be near to useless in close range.

It’s advised this unit is played by more experienced players who have grasped the knowledge of the travel time of the laser and predicting how far to aim in front of a moving enemy.




Jet Trooper

The Jet Trooper is very much self-explanatory. This is a Clone who has basic clone armour, guns with unique pistols, a fragmentation grenade and of course, a jetpack (Jump + Q to activate.)

This unit is a very useful and effective shock troop. It is capable of quickly entering and leaving any situation with its jetpack. This gives the Jet Trooper the ability to gain high ground and traverse the battlefield quickly confusing and irritating the enemies.
However, the jetpack uses fuel quite quickly and regenerates slowly over time. This MUST be considered by the user to prevent sticky situations.

Anyone can play this class from the beginning. It’s a very quick and fun way to learn the basics of the game.




Jedi Consular

The Jedi Consular is probably the most powerful unit the Republic has to offer. It is a class well able to adapt in any situation, be it pushing enemies back, attracting attention, defending clones or even finishing off the enemy.

The Consular has access to lightsabers and a variety of force powers. What makes the Consular so powerful is the Force Counter ability which reflect lasers (While blocking) with a chance of hitting the enemy with them. However, each laser that you block will deteriorate your Force Points (Top Right) by 50 with each block. The consular also has common force powers such as Force Jump (Jump + Q), and Force Defence (Reduced Force Cost for each Blaster Deflection).

Force Defense Costs:
None: 50
Defense: 30
Counter: 70
Defense+Counter: 50       


The Consular can also use Force Travel (Teleport to selected area by holding and releasing Q). However, this ability is quite draining on your amount of Force Points as every teleport consumes 400 Force from a maximum of 1000 Force Points.
The Jedi Consular is one of two classes in the mod with access to Force Regeneration. This power increases your regeneration from 3 to 5. Your force regenerates every 0.3 seconds by either 3 (Without Force Regeneration) or 5 (With Force Regeneration).

This class is best suited for people who have more experience with melee, as it is an all melee class. However it is a very fun class to play and nothing beats feeling immersed in the Star Wars universe quite like having an AWESOME duel between Jedi and Sith!




Jedi Guardian

The Guardian is a class very similar to the Consular, but is seen more as a defensive class.
The Guardian has access to Force Jump, Force Defence, and Force Counter as its basic force powers.

This Jedi has two different major force powers other than the Consular, which makes it generally a designated protective class. The Guardian has Force Healing which will heal all close by allies by a considerate amount of health which can prove extremely useful to any clone army. However, each use of Force Healing consumes 400 force.

The last force power the Guardian has is Force Points + 500. This gives you a maximum amount of 1500 force points. This can be an extremely useful asset when you need to quickly assault the enemy or if you have to heal a lot of allies around you! However, don’t get too cocky and feel invincible with this power just yet. Seeing as with this class you can’t regenerate your force power as quickly, you’ll be waiting behind cover for a lot longer if you’re low on force, so be careful with your decisions!

This class is best suited for people who have more experience with melee, as it is an all melee class. Like the Consular class, this quite a nice immersive class to play as but can be frustrating to play if you’re not that good at melee.




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