Author Topic: Guide: Republic  (Read 3412 times)

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Offline BNS Sleekphantom

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Re: Guide: Republic
« Reply #15 on: December 30, 2015, 11:08:08 am »
Wait a moment, was the Commando removed from .5?

Nope. I just haven't gotten around to updating it yet.. Might take a while.
Tóg a bóg é.


Offline Sellsword

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Re: Guide: Republic
« Reply #16 on: January 31, 2016, 05:04:33 pm »
By the way, what the purpose of the class Commandos?

Offline BNS Marko

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Re: Guide: Republic
« Reply #17 on: January 31, 2016, 05:33:59 pm »
Same as the Magna Guard. Best armour/HP, lots of close quarters tanking potential. We'll buff their weapons a bit, though.

Offline Sellsword

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Re: Guide: Republic
« Reply #18 on: January 31, 2016, 05:36:22 pm »
Well, the guard has the long stick and is able to jump, so they are different. Maybe give them dual and prohibit the use of shields?  ;)

Offline BNS Marko

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Re: Guide: Republic
« Reply #19 on: January 31, 2016, 05:39:31 pm »
Dual like sword and pistol?

Offline Sellsword

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Re: Guide: Republic
« Reply #20 on: January 31, 2016, 05:43:00 pm »
Well, if you can make a pair of swords ....  :)

Yes, they are looks quite badass, but do not have their highlights. These weapons can be built in, that it can not be lifted from the ground. As a minigun.

PS KNIFE and pistol.

Offline BNS Marko

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Re: Guide: Republic
« Reply #21 on: January 31, 2016, 05:43:38 pm »
Oh minigun can be lifted, but only by that class.

Offline Sellsword

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Re: Guide: Republic
« Reply #22 on: January 31, 2016, 05:45:14 pm »
It does not matter, we do not meet the Jedi with a minigun. In short - class feature.

Offline BNS Marko

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Re: Guide: Republic
« Reply #23 on: August 02, 2017, 02:15:46 pm »
Unstickied until further notice due to being outdated.