Author Topic: Event rules  (Read 602 times)

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Offline Vengeful

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Re: Event rules
« Reply #15 on: June 17, 2017, 01:23:47 pm »
I once worked with marko forcing the mod to be a bit more casual (by introducing the new factions - faster shooting speed - sniper nerf) and took the blame from old players.
I agree with your whole speech there. The steam group was ridiculous and a lot of old players don't think that removing certain skills is good.

But how did the new factions, sniper nerf and faster shooting speed make the game easier? It allowed for more glitches if anything.

Offline EYE4567

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Re: Event rules
« Reply #16 on: June 17, 2017, 01:40:22 pm »
I agree with a lot of what exima said, from talking to people last night at Na in both 501st and 172nd most people found glitches annoying and thought they could be removed, but the major push back was from the older player(the ones that know and use glitches). In terms of eximas changes to the gameplay, if people don't like it or think it should change post a suggestion, because from what I can tell a lot of people love the faster firing and a lot prefer moe accurate, but this is a separate issue.
I think my biggest problem is almost every event i see and hear people complaining about aspects of the game, people glitching, people taking to mean specialists and so forth but nothing ever gets done to improve the game and fix these issues. I have talked to Marko and he said he plans to focus a future update on removing or lessening a lot of the current glitches. I just think that as a community who care about the mod and want to get better and grow, we need to start enforcing all the rules that every has already signed up to just seem to ignore.
While talking to the 172nd A lot of them pointed out at least specialist spam was a lot better controlled and regulated in NA and I have to agree, NA has made an effort to limit specialists and it worked. so why can't we start making an effort in all fields of the game?

Offline silentsilas42

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Re: Event rules
« Reply #17 on: June 17, 2017, 05:20:42 pm »
As a very new player to the mod, I don't feel like I can offer anything more than my perspective:

Many players seem to view some glitches as necessary to learn and master (bending and quick switching for example). Why is this? Is it because other players do it so it's only fair to level the playing field? Or could it be that these have truly become natural elements of the mod?

Regardless of the reasons behind it, there's the fact that new players have a real hard time against it all, but it actually might be okay if ANYONE was willing to help educate the community about them. I have seen and been part of many enquiries as to how certain "glitches" are done and nothing concrete is ever reached. The issue is older players SEEM to be very protective over them just in order to maintain their advantage, educating the community would be losing this advantage would it not?

So either there has to be a fine line between what is an acceptable/unacceptable "glitch" and EVERYONE needs to be made aware of it and educated if they so wish, OR all of it deemed unacceptable. Either is actually fine as long as every agrees to play the same rules as everyone else, if we're gonna try and uphold rules regarding what classes people are "allowed" to pick (I see pubs being called out for playing certain classes ALL THE TIME, while examples of that and glitching are often gone overlooked when it's a player in a regiment....JAYDON). Maybe there is a double standard, but there are probably other factors also which brings us onto the issue of enforcement again for both of these options.

This, I would assume, is an old questions but I'll ask it again:
>What's wrong with having several spec admins per event (maybe on a rota system from each clan?) which are also of cross-clan origin?

I, and I would assume many others, would be happy to take part in spec admining from time-to-time if someone would teach a few of us how. The aim wouldn't be policing, it would just be upholding some sort of predetermined and agreed standard which, from what i understand, has been severely lacking from this mod.

Offline Aku

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Re: Event rules
« Reply #18 on: June 17, 2017, 05:41:49 pm »
Yes, because the healthiest thing for any community is more rules that will without a doubt deal out punishments on a regular basis, and micromanaging.

You all seem to have derailed the conversation (Eye & Exima), no **** glitches aren't good, duh. The issue here is enforcing.

The connotations to the big-brother system you're suggesting, where you could be slayed at any moment for accidentally head-glitching, a certain regiment being targeted because they're rumored to glitch more than others, the - unavoidable - "i didnt do anything wrong wtf admin abuse" spam in the chat.

Not only will this push pubs away, cause they'll think events are **** unfair, but it will without a doubt lead to favoritism.

In the NA event yesterday, I saw Jaydon, some 501st, and a pub glitching. Which ones do you think would be slayed? Which wouldn't be? Why?

I can promise you that simply slaying a bunch of people won't fix the mod. It's jumping the gun, and is an "easy" solution proposed by people who don't even admin.

You wana fix glitching Armageddon? Hold a meeting or something with regiment leaders and fix the regiments. Ez.
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Offline EYE4567

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Re: Event rules
« Reply #19 on: June 17, 2017, 05:55:09 pm »
Again i agree with Silent, if we don't come to the conclusion that glitching is bad then I'm all for teaching every new player all the glitches course it will make the playing field even. but i think that glitches need to be removed, a lot of people say things like well its tolerable, but then the other half disagree, Like vengeful pointed out Ian had made a post on this issue a while back but that post very quickly broke down to a talk on if Jedi are OP, and in the end only had a few comments talking about other glitches and in that some said they are all good, other said they are all bad.  from what i can tell the only one Glitch that everyone said was tolerable was canceling the weapon warmup.
A point i love that silent made was a lot of current admins are saying they don't want to enforce it and they already have a lot to do as one admin in an event, but like silent said there are a lot of people who love the community and are happy to help.
A quick example of this was in the 0.75 beta Marko wanted a spreadsheet with stats from the game and he thought he was gonna have to sit and waste his time doing it alone, but once he mentioned it 4 people offered to help and marko could focus on modding and not filling out a spreadsheet.

many hands make lite work. I would be happy to donate time to help this community.

The point of this post was to start making a small difference and I'm happy to say while nothing large has changed, The 172nd High Ranks agreed that glitching is bad and told their men it is frowned apon, while this wasn't what i originally set out to achieve at least we have made some small progress and I thank the whole 172nd for this.

Side note, we are not adding more rules, we are suggesting we start enforcing the Rules already in place.
Like i have said repetitively I don't suggest we start big brother, but for admins if they see glitching to start enforcing it, i have alot of respect for Anyone who gives up their time to admin, but Again like silent said a lot of people are happy to help. The majority of people who glitch are the old members who most are in regiments, if we start to call people out and punish thoughs who repetitively are caught glitching then we set a president.
« Last Edit: June 17, 2017, 06:01:06 pm by EYE4567 »

Offline Exima

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Re: Event rules
« Reply #20 on: June 18, 2017, 12:58:06 pm »
You all seem to have derailed the conversation (Eye & Exima), no **** glitches aren't good, duh. The issue here is enforcing.

Well you obviously didn't understand my point.
My point wasn't about figuring out if glitches are bad or not, but if it's worth to enforce anything.
That's why I said nothing will probably happen, because all the pro players will start screaming and crying, while the players who are okay with the changes are not going to say anything.
Now when you then don't change it back, all the pro players go "Everyone hates it, just look how many negative comments u got!"

That's what I meant when I wrote my opinion on the matter with the experience I collected of making the mod more casual and new-player friendly.
For some reason Bear Force players are getting hardcore triggered at words like "casual" - "easy" - "new"
just because 1 feature is casual doesn't make the mod into Candy Crush... and even CoD has some good features, but I've been saying that forever and noone listens, so as I said: I predict that nothing will happen.
lel

Offline Ianitori

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Re: Event rules
« Reply #21 on: June 18, 2017, 01:08:26 pm »
I still blame you for nerfing snipers :P

Offline Inahara

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Re: Event rules
« Reply #22 on: June 18, 2017, 01:26:57 pm »
I would not think Jaydon of all people would be willing to enforce that rule, considering he uses glitches frequently too

When Akreal said he sees them as 'features'. I entirely disagree with that, they aren't features, the devs did not purposely implement these glitches and that is shown by the fact that they have tried to reduce their usefulness (the delay with crouching for head glitching). I cannot picture a dev team who would purposely implement 'features' that allow you to shoot/stab through cover and have near 100% accuracy with a gun by simply putting up and down.

I also feel like admins would not have to slay a 'bunch of people' because once the rule has been announced and a couple people have been slain, I'd honestly think the majority of glitching players would refrain from using glitches, but if we were to combine regimental meetings with the admin rule I feel like it would be much more effective.



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Offline EYE4567

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Re: Event rules
« Reply #23 on: June 18, 2017, 02:39:56 pm »
I agree with inahara. it would not kill the mod as once one or two people are slain people will stop or at least stop getting taught to glitch. All the backlash against trying to reduce glitching is from thoughs who use glitches. if the current admins don't want to slay people who glitch then we should let people who do want to enforce the rules to help the current admins. I'm happy especially at the begging to sit out of the game and enforce the rules. People say this will push pubs and people away from the mod but I disagree, new people and pubs really glitch as they don't know them the majority of glitches are the high ranks in regiments and so i doubt that they will quite the mod from being slain once. obviously, i don't think we should jump into an event and start slaying but make people aware that glitching is no longer allowed and people who are caught excessively using a glitch will be slain.
« Last Edit: June 18, 2017, 03:11:52 pm by EYE4567 »