Poll

Would you like to return it?

Yes
10 (52.6%)
No
9 (47.4%)

Total Members Voted: 19

Author Topic: Let's Talk About Stun  (Read 3311 times)

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Offline Sellsword

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Let's Talk About Stun
« on: February 12, 2016, 11:09:48 am »
This, at least, interesting.

Offline Vengeful

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Re: Let's Talk About Stun
« Reply #1 on: February 12, 2016, 11:33:56 am »
Are you trying to impersonate Yoda with a habit to forget words?

And about the topic, Stun should only return in melee if possible, if not possible stay like it is right now.

The removal of ranged stun had a very good reason thats all i'm going to say to this topic.

(You should probably add the option "Only in melee")
« Last Edit: February 12, 2016, 11:52:54 am by Vengeful »

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #2 on: February 12, 2016, 11:36:13 am »
The habit to build phrases. But you know what I mean? Or do I explain?

Yeah, so the Jedi, if for some reason did not kill shooter with a single stroke, could easily apply a second, without fear of getting shot.

It is a question whether it is good or bad decision in general.
About compromises we can talk separately. If it is possible in principle.
« Last Edit: February 12, 2016, 11:56:40 am by Sellsword »

Offline Jepekula

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Re: Let's Talk About Stun
« Reply #3 on: February 12, 2016, 02:06:58 pm »
I've told you earlier that you are not supposed to use a ranged weapon in melee. There's a reason even the troopers get melee weaponry. Trying to use a ranged weapon in melee is just handicapping yourself.

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #4 on: February 12, 2016, 04:15:41 pm »
If we talk about a partial stunЮ only melee stun is unfair to the shooter. Perhaps is possible to find some variable. For example - the level of bullet damage. Or simply split into two groups of weapons. Fast weapons - miniguns, automatic rifles and other, should not be stunning, but the slow and powerful weapons - shotguns, pistols, rifles can stun the enemy by accurate shot. Thus, pistols make sense as a self-defense weapon. A Jedi will have to be careful, rushing to the barrel.
« Last Edit: February 12, 2016, 04:19:11 pm by Sellsword »

Offline Jepekula

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Re: Let's Talk About Stun
« Reply #5 on: February 12, 2016, 04:24:05 pm »
That would still not fix the problem which led to the removal of ranged stun in the first place.
And adding melee stun is in no way unfair to ranged troops since even they get melee weapons. It might be unfair to you, and only you, but only because of your own retarded playstyle. What you want is a buff to your own invalid playstyle and nothing else.

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #6 on: February 12, 2016, 04:31:01 pm »
Which problem? Stun from a single shot will not kill you.   Slow weapons will not be able to gash you.

And why is my style worse than yours? Because you think so?

Offline Jepekula

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Re: Let's Talk About Stun
« Reply #7 on: February 12, 2016, 04:40:14 pm »
I'm fairly sure that my playstyle is better than yours because I do not complain about my repeated mistakes on the forums for weeks.

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #8 on: February 12, 2016, 04:44:39 pm »
Errors committed by the developers, because they are listening to conservatives such as you. I hope they still do not transform revolutionary module into the native with costumes.

Offline KickingJoub

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Re: Let's Talk About Stun
« Reply #9 on: February 12, 2016, 04:46:20 pm »
Errors committed by the developers, because they are listening to conservatives such as you. I hope they still do not transform revolutionary module into the native with costumes.

Ooooh. Might want to watch the contradiction and bashing of devs there.
Alcoholic Acolytes: When in doubt, go forwards. When in a bar, go drink.

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #10 on: February 12, 2016, 04:47:40 pm »
Errors committed by the developers, because they are listening to conservatives such as you. I hope they still do not transform revolutionary module into the native with costumes.

Ooooh. Might want to watch the contradiction and bashing of devs there.

Afraid developer it means to be afraid to help him.

Offline Jepekula

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Re: Let's Talk About Stun
« Reply #11 on: February 12, 2016, 04:49:02 pm »
Errors committed by the developers, because they are listening to conservatives such as you. I hope they still do not transform revolutionary module into the native with costumes.
I do not see how making BF a FPS mod is in any way "revolutionary", nor are any of your errors the fault of others.

Afraid developer it means to be afraid to help him.
what

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #12 on: February 12, 2016, 04:52:32 pm »
making Native a FPS mod is in any way

And what is the meaning of modding?

Offline Jepekula

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Re: Let's Talk About Stun
« Reply #13 on: February 12, 2016, 04:55:33 pm »
creating star wars without a melee in ways
and wha is meaning of mutliple playstyles?

Offline Sellsword

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Re: Let's Talk About Stun
« Reply #14 on: February 12, 2016, 04:59:09 pm »
So far, there is only one comfortable style - melee. Shooting style is constantly making more and more useless. I can not shoot the Jedi, in almost all circumstances, you can quite hack him to death, because you have the game capabilities for that.
« Last Edit: February 12, 2016, 05:02:53 pm by Sellsword »