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Topics - BNS Marko

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1
Greetings, everyone. What follows will not be your usual development blog with new update progress and screenshots, it's a very important announcement in regards to mod development.

After more than two years of being the head developer of Star Wars: Bear Force II, the time for me to part ways has come. It has been a great pleasure, and an honour to work on this mod and with its amazing community. Time however, takes its toll as with everything in life and it's time for me to move on. The entire team has worked hard over the years to make our vision come true, we've learned and progressed a lot. You'll be hearing from us soon in regards to our new standalone project, we're not going anywhere!

However, this isn't the end of the road for the mod and the community! A new lead developer in whom I carry deep trust is taking over. Most of you familiar with the community surely have crossed ways with Mark, who will now be at the helm of the mod's development, together with EmielRegis - a new coder. They'll have a new strength and vigour to carry on with the mod development in a vision of their own, which I assure you is no less impressive than what we've accomplished so far. Mark and his new crew will soon provide a full blog to introduce themselves and the plans for the mod's future and direction.

I would like to once again thank the entire community, all the developers, contributors and all those who helped this mod reach the very top of what is considered modding games. It's hard to find the right words to express what an experience all of this was and what it meant. But, that's life, and the show must go on.

Regards,

Marko
Spoiler for Hiden:
#Invalid YouTube Link#

2
Events / [Saturday][Conquest]501st Saturday Event[EU]
« on: August 02, 2017, 10:04:35 pm »
Saturday Conquest

Day: Every Saturday
Time: 8 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played on two maps with 800 tickets each.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



3
Events / [Wednesday][Battle]501st Wednesday Event[EU]
« on: August 02, 2017, 09:45:31 pm »
Wednesday Battle
Day: Every Wednesday
Time: 7 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played four rounds per map(with 2 or 3 maps, depending on time constrictions), with sides(factions) being swapped after every two rounds on a map. Resetting before going live will be done on a side swap, to ensure the teams have enough time to make a strategy.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



4
Events / [Friday][Battle]501st Friday Event[EU]
« on: August 02, 2017, 09:44:27 pm »
Day: Every Friday
Time: 8 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played four rounds per map(with 2 or 3 maps, depending on time constrictions), with sides(factions) being swapped after every two rounds on a map. Resetting before going live will be done on a side swap, to ensure the teams have enough time to make a strategy.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



6
General Discussion & Suggestions / 0.75-0.79 Testing Feedback
« on: April 21, 2017, 10:57:02 pm »
For testers only:

Report bugs:
Quote
Bug description:
How did it happen/how often does it happen:
Screenshot(s):


Quote
General feedback:

7
[BFL]Bear Force II League / [BFL]Week 8 Pick Night 14/3 20:30 GMT
« on: March 14, 2017, 03:09:47 pm »

WEEK 8 PICK NIGHT

Welcome to the eight pick night everyone, we begin at 8:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
501st NA
Defenders of Force
172nd NA
38thMI
Jawas
Horn Company

1stTHC
RA22nd EU
501st EU


Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

8
[BFL]Bear Force II League / [BFL]Week 7 Pick Night 7/3 20:30 GMT
« on: March 07, 2017, 07:46:59 pm »

WEEK 7 PICK NIGHT

Welcome to the sventh pick night everyone, we begin at 8:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
Defenders of Force
501st NA
38th
172nd NA
Jawas
Horn Company

1st THC
501stEU
RA22nd EU


Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

9
[BFL]Bear Force II League / [BFL]Week 6 Pick Night 27/2 20:30 GMT
« on: February 26, 2017, 07:45:53 pm »

WEEK 6 PICK NIGHT

Welcome to the sixth pick night everyone, we begin at 8:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
Defenders of Force
501st NA

Horn Company
1stSC

172nd NA
Jawas
38thMI
1stTHC
501st EU
RA22nd EU


Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

10
Bear Force II Development Blog 10 - 0.7 Release; Features and Overview


We're very proud we'll be releasing the next version of Star Wars: Bear Force II this week!

0.7 will be released on Thursday, 23rd February at 18:00 GMT. Continue reading the article for screenshots, details and changelog of the 0.7 version.

The Goal
[justify]As we've stated with 0.6 release, our further plan is to keep providing quality support for the module in terms of reworking and polishing existing features, fixing bugs and enhancing the current scenes/maps we have. Of course, like always we've added lots of new stuff but the focus has definetly been on refinement and polish.[/justify]

New Features
Incredible new map by Exima; Tatooine - Rancor Pit! The Rancor Pit is a small new map, the first in our new policy of expanding small battle, team deathmatch and deathmatch maps available in the mod. It's an extremely beautiful map with lots of recognizable details we're sure you'll enjoy. Let's take a look!
Spoiler for Tatooine - Rancor Pit:

Yes, that's an actual gameplay screenshot!

Next up are new races we've added, the Rodians, Twi'Leks and Mon Calamari. In addition to this, all races will now be available for all rebel troops, allowing you to make your soldier even more unique on the battlefield!

Spoiler for New Races:

We've also added a universal camouflage for Stormtroopers now, which will now no longer suffer from their white armour in forest/desert environment. In future updates, we'll add snow rebels and some other variations as well.

Spoiler for Stormtrooper Camo:

We've started looking after some of the animations as well, in this update you'll recieve this new pistol aiming animation which fits into a shooter much better than the old, 'flintlock' animation.

Spoiler for Pistol Animation:

A new resource for sceners/mappers was also added, containing the props from the iconic clone trooper training facility, no doubt there will be fantastic new maps and training maps using that. A new soundtrack will also be present in 0.7, we'll preview that somewhat later.

Bug Fixes/Balance
Shield + Pistol combination removed from standard troopers
Scarif - Islands - New Map
Rhen Var - Fortress - Reworked version implemented
Increased Force Pike speed
Added vibro swords to rebel and imperial sharpshooters
Implement Tor-Qel's solution for blunt Jedi hitting sounds
Stat neutral heads/race heads
Jedi Battle Armour has more weight value
Jedi Battle Armour has more armour value
Physical volume increased for Jedi Armour
Added force pikes to Galactic/Rebel force classes
Removed SMG from B1 Droid
Removed SMG from BX Commando Droid, replaced it with a pistol
Mon Calamari head name fixed
Red lightsaber bug fixed
Main menu and color picking jedi cloth updated
Other small bug fixes



Hope you have a great time!

11
[BFL]Bear Force II League / [BFL]Week 5 Pick Night 14/2 20:30 GMT
« on: February 14, 2017, 07:43:46 pm »

WEEK 2 PICK NIGHT

Welcome to the fourth pick night everyone, we begin at 8:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
771st
Defenders of Force
501st NA
Jawas
172nd NA
RA22nd NA
1stTHC
Horn Company
501st EU
1stSC
38th MI
RA22nd EU



Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

12
[BFL]Bear Force II League / [BFL]Week 4 Pick Night 8/2 9:30pm GMT
« on: February 08, 2017, 09:06:08 pm »

WEEK 2 PICK NIGHT

Welcome to the third pick night everyone, we begin at 9:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
172nd NA
771st
Defenders of Force
501st NA
1stTHC
Horn Company
1stSC

38th MI
RA22nd NA
Jawas
RA22nd EU
501st EU


Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

13
[BFL]Bear Force II League / [BFL]Week 3 Fixtures - 6th January
« on: January 31, 2017, 09:07:15 pm »
 

WEEK THREE

CORUSCANT- JEDI TEMPLE    KASHYYYK - FOREST
Rebel Alliance vs CIS
   
Empire vs Republic

The Red Army
vs
172nd EU

High Meme Council
vs
501st NA

1stTHC
vs
771st

38thMI
vs
Starfish

RA22nd NA
vs
Horn Company

Defenders of Force
vs
Jawas

172nd NA
vs
501st EU

1stSC
vs
RA22nd EU

14
[BFL]Bear Force II League / [BFL]Week 3 Pick Night 31/1 8:30pm GMT
« on: January 31, 2017, 02:41:57 pm »

WEEK 2 PICK NIGHT

Welcome to the second pick night everyone, we begin at 8:30pm GMT. Every team(when it's their turn) will have two minutes to pick their opponent.
For the rules on picking, refer here:
Quote
Picking order is prioritised as follows:
  • Teams with zero points that were in the BFL the previous week.
  • Teams that have joined the BFL in the current week.
  • Teams yet to pick with the lowest number of points
*Should teams have an equal number of points, then the team with the higher rounds won is given priority. Should teams have the same amount of  rounds won, the team with a higher round difference is given priority. Should that fail, they will be randomized for the pick order.
*Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
*If a team misses their pick or makes an in-valid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
If the league has an odd number of teams, the team that has first pick will be awarded a default win.

Picking order:
Red Army
The High Meme Council
172nd EU
501st NA
1stTHC
38thMI
771st
RA22nd NA
Defenders of Force
Starfish
Jawas
172nd NA
Horn Company
RA22nd EU
1stSC
501st EU


Use the following template when picking:
Code: [Select]
[b]Team you are from:[/b]
[b]Team you are picking:[/b]

15
[BFL]Bear Force II League / [BFL]Discussion
« on: January 24, 2017, 10:38:57 pm »
Everyone's thoughts on the tournament so far?

Pages: [1] 2 3 ... 5