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Messages - BNS Marko

Pages: [1] 2 3 ... 37
1
The Lounge - Off Topic Chat / Re: Games!?
« on: November 05, 2017, 05:00:01 pm »
I haven't even looked at the original, didn't even know Destiny 2 is a thing lol

2
Greetings, everyone. What follows will not be your usual development blog with new update progress and screenshots, it's a very important announcement in regards to mod development.

After more than two years of being the head developer of Star Wars: Bear Force II, the time for me to part ways has come. It has been a great pleasure, and an honour to work on this mod and with its amazing community. Time however, takes its toll as with everything in life and it's time for me to move on. The entire team has worked hard over the years to make our vision come true, we've learned and progressed a lot. You'll be hearing from us soon in regards to our new standalone project, we're not going anywhere!

However, this isn't the end of the road for the mod and the community! A new lead developer in whom I carry deep trust is taking over. Most of you familiar with the community surely have crossed ways with Mark, who will now be at the helm of the mod's development, together with EmielRegis - a new coder. They'll have a new strength and vigour to carry on with the mod development in a vision of their own, which I assure you is no less impressive than what we've accomplished so far. Mark and his new crew will soon provide a full blog to introduce themselves and the plans for the mod's future and direction.

I would like to once again thank the entire community, all the developers, contributors and all those who helped this mod reach the very top of what is considered modding games. It's hard to find the right words to express what an experience all of this was and what it meant. But, that's life, and the show must go on.

Regards,

Marko
Spoiler for Hiden:
#Invalid YouTube Link#

3
Events / Re: EU events
« on: August 27, 2017, 09:21:57 am »
**** off

4
Events / [Saturday][Conquest]501st Saturday Event[EU]
« on: August 02, 2017, 10:04:35 pm »
Saturday Conquest

Day: Every Saturday
Time: 8 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played on two maps with 800 tickets each.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



5
Events / [Wednesday][Battle]501st Wednesday Event[EU]
« on: August 02, 2017, 09:45:31 pm »
Wednesday Battle
Day: Every Wednesday
Time: 7 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played four rounds per map(with 2 or 3 maps, depending on time constrictions), with sides(factions) being swapped after every two rounds on a map. Resetting before going live will be done on a side swap, to ensure the teams have enough time to make a strategy.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



6
Events / [Friday][Battle]501st Friday Event[EU]
« on: August 02, 2017, 09:44:27 pm »
Day: Every Friday
Time: 8 GMT
Server: 501stCTL_Official_EU
Factions: Republic, Separatists, Empire, Rebels


The standardized unit size for any clan is a squad. Aside from being the most effective unit proven by years of effectiveness, in order to use any specialists a squad must be a minimum of 6 men.



Rules:
1. The events will be based on completely modular squad loadouts, which means all the squads are going to have the same base(regular infantry) and completely custom specialist classes as they see fit.
2. A squad is considered at a minimum of 6 men.
3. Your squad has the unlimited use of:
  • Medic packs.
  • Shotguns
  • Shields
  • Any weapon that an infantry class wields(except light or heavy machine guns, that's considered a specialist)
E.g. if you have a squad of 6+ men, let's assume you want to take the maximum of 2 specialist units. That means the other 4 standard infantrymen can be equipped with any infantry weapon they have available + medic packs, shotguns or shields.
4. You can combine a maximum of 2 specialist classes for your squad. How you combine them is completely up to you, whether you take 2 heavies, 2 snipers or 1 sniper, 1 grenadier, 1 commando...it's up to you.
List of specialist roles:
  • Snipers - Clone Sharpshooter(Republic)/BX Commando Droid(CIS)/Stormtrooper Sharpshooter(Empire)/Rebel Sharpshooter(Rebels)
  • Heavy Troopers - Clone Heavy(Republic)/B2 Battle Droid(CIS)/Stormtrooper equipped with a DLT-19 LMG, Heavy MG or grenade launcher(Empire)/Rebel Infantryman equipped with an RT-97C, Heavy MG or grenade launcher LMG(Rebels)
  • Wookiee(Republic), Geonosian(CIS)
5. Every team will be assigned 2-4 Jedi/Sith(depending on the number of players), and the administrators will assign the Jedi/Sith to the clans.
       5.a Jedi or Sith can take any combination of forces, lightsabers and outfits they wish.
6. Every team will be assigned 4-10 Jets(Depending on the total number of players in the server), and the administrators will assign the Jets to the clans.
7. Since the module has been balanced with counterpart stats, use of any weapon is allowed(as long as it's within your assigned class), except LMGs and HMGs for Infantrymen on Empire and Rebels(as referenced in rule 3 and 4).
8. Ramboing is allowed, and you may use any formation you see fit. Your formation of choice may influence your round win or loss.
9. Event is played four rounds per map(with 2 or 3 maps, depending on time constrictions), with sides(factions) being swapped after every two rounds on a map. Resetting before going live will be done on a side swap, to ensure the teams have enough time to make a strategy.
10. You are forbidden and will be slain for using the following glitches: Headglitching(successively crouching and shooting), wallglitching(looking through walls with your head), shield glitching(using a shield and pistol combo, or firing behind another person's shield while you yourself is untouchable) or trying to avoid any game mechanics.

Notes: The event administrators might warn you for taking too many specialists.

Public/Lone players:
1. You can play any class you wish except the Jedi/Sith and Jet classes unless assigned so.
2. Same common sense rules, no teamkilling, teamhitting et cetera.

Sign-ups.
Groups:
Code: [Select]
[b]Group name:[/b]
[b]Amount of people:[/b]
[b]Would you like to take a Jedi/Sith:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact(1 or 2 leaders):[/b]
[b]Anything else:[/b]


Individual players:
Code: [Select]
[b]Player name:[/b]
[b]Did you read and agree with the rules and promise to act in conduct with the rules:[/b]
[b]Steam profile contact:[/b]
[b]Anything else:[/b]

Signed up clans



7
Multiplayer Clans / Re: Inferno Corps
« on: August 02, 2017, 03:15:03 pm »
I also hear these lads are making a comeback, therefore not locking.

8
Multiplayer Clans / Re: [EU] 212e Bataillon d'Attaque
« on: August 02, 2017, 03:14:34 pm »
Activity check 2/8/2017 - Active

9
Multiplayer Clans / Re: 212.º Batallón de Ataque *Spanish speaking*
« on: August 02, 2017, 03:13:59 pm »
I also hear these lads are making a comeback, therefore not locking.

10
Multiplayer Clans / Re: 1st Stormtrooper Corps [NA/EU] *RECRUITING*
« on: August 02, 2017, 03:13:56 pm »
I also hear these lads are making a comeback, therefore not locking.

11
Multiplayer Clans / Re: 501st Clone Troopers Legion
« on: August 02, 2017, 03:13:30 pm »
Activity check 2/8/2017 - Active

12
Multiplayer Clans / Re: 172nd Assault Legion Recruiting
« on: August 02, 2017, 03:13:26 pm »
Activity check 2/8/2017 - Active

13
Multiplayer Clans / Re: 38th Clone Battalion
« on: August 02, 2017, 03:13:13 pm »
Activity check 2/8/2017 - Active

14
Multiplayer Clans / Re: 21st Nova Corps [German]
« on: August 02, 2017, 03:13:09 pm »
Activity check 2/8/2017 - Active

15
Multiplayer Clans / Re: Wookies Of Kashyyyk [Recruiting]
« on: August 02, 2017, 03:12:10 pm »
Locked due to disbanding.

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